Uthgerd Nord Whiterun. Viola Giordano Imperial Windhelm. Ysolda Nord Whiterun , near the merchant stalls. Was this guide helpful? YES NO. In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
Release Date. In Partnership with Wal-Mart. Marvel's Guardians of the Galaxy Review. Table of Contents. Aela the Huntress. Whiterun , generally in Jorrvaskr.
Aeri 's House in Anga's Mill. Temple of Dibella in Markarth. Avrusa Sarethi. Sarethi Farm. Borgahk the Steel Heart. Brelyna Maryon. The College of Winterhold. Camilla Valerius. Dravynea the Stoneweaver. Ghorza gra-Bagol. When the mod is installed, you should be able to marry Serana. First, you need to go through standard marriage procedures. That is, talk to Maramal at the Temple of Mara in Riften, inquire about marriage, and then purchase the Amulet of Mara from him. After Harkon is killed through Dawnguard's main storyline, tell Serana's mother, Valerica, that it's safe to return to Castle Volkihar.
Talk to Serana. You should see additional dialogue that lets you ask if Serana has something on her mind. This should open up the standard marriage options you receive for other in-game marriable NPCs. During the ceremony, the Dragonborn has one last chance to affirm the marriage before the ceremony proceeds.
Upon accepting the marriage, Maramal makes the marriage official and gives the Dragonborn The Bond of Matrimony. Characters for whom quests have previously been completed or other characters who disposition is positive may appear at the wedding ceremony as guests.
If the Dragonborn already owns any houses, then the corresponding housecarl s may also be present. In the case of a few potential spouses, characters who are important to that character may appear as well.
If the Dragonborn misses their wedding ceremony, they can approach the intended partner and ask for another chance. Maramal will then agree to host another ceremony, the next day.
Once the marriage ceremony is complete and the Dragonborn addresses their new spouse, the spouse will inquire where the Dragonborn wants to live. If the spouse owns property, that will be presented as an option; the Dragonborn may also select any of the house s they currently own. The selection need not be permanent; relocation to any of the available homes is available at any time by initiating the appropriate dialogue with the spouse.
If the spouse is the Dragonborn's housecarl, "their house" is the applicable house of the Dragonborn that they are responsible for.
Once married, the behavior of the spouse changes. Most notably, the tone of voice and behavior changes and they will often refer to the Dragonborn as "love" or "dear" from that point on.
However, if the Dragonborn marries one of their housecarls, the Dragonborn will still be referred to as "my Thane " using subordinate dialogue. If the Dragonborn's spouse relocates to a different city from where they originated to live in one of the Dragonborn's houses, they may indicate that they wish to become a shop owner to keep occupied while the Dragonborn is out adventuring.
Once a day, the Dragonborn can ask their spouse to cook something. The spouse will make a homemade meal , which increases the regeneration of Magicka , Health , and Stamina. However, this bonus cannot be obtained if the Lover Stone is activated a workaround can be used with the Aetherial Crown , or if the Blood Ritual has been taken to become a Werewolf.
If the Official Plug-in Hearthfire is installed, marriage can also include children. The Dragonborn's adopted child will also be adopted by the spouse, as well as instantly move into the house where the Dragonborn's new son or daughter is living.
This adds another dialogue option with the spouse allowing the Dragonborn to ask how the children are; it also adds generic dialogue to the child, where an activity will be mentioned that they both did together. Note: Because spouses act as vendors, the Dragonborn can buy and sell items from them. However, if the spouse is a follower and asked to follow the Dragonborn, the spouse will only sell items from their inventory until they part ways. Spouses only act as merchants in the marital home, meaning items cannot be sold to them while they are following to reduce the carry weight, for instance.
The marriage dialog option can be forced to appear on characters by opening the console, targeting the desired character, and typing the command " addfac 1. A friendship must have been started with the character in the form of a quest, as their disposition which is a hidden stat needs to be of a certain level in order for them to recognize the Amulet of Mara.
Alternatively the command " setrelationshiprank player 4 " can be used after adding the person to the marriage faction. It is not possible to marry several of the people in the game, such as Ulfric Stormcloak. Trying to breakup with partners is impossible without the console commands. Searching for help "breakup" 4 will bring up dialogue and quests that show reference to what most likely was the original intention of breaking up with a spouse.
The relationshipbreakup quest can be used. PC Use the console to enter these commands:. This is just formality to reset the "marriage" quest. The above will prevent the Dragonborn from having to kill their spouse, although they will comment on how much even the thought of them makes their blood boil.
We're married. I guess we'll need to decide where we're living, won't we? You can always stay with me. This decision can be changed later. In the base game, a spouse will move into any house you own. For Hearthfire houses, you must have built a bed for your spouse. If you have children, you will need to have purchased the children's bedroom, or have built enough beds for them, as appropriate for the type of house.
Upon visiting your spouse in whichever house you have chosen, you will be able to ask them about money earned from a store they will have established.
Starting the next day, you will be able to collect an accumulating daily income of about gold from your spouse regardless of where he or she resides. In addition, if your spouse has moved into your house with you, he or she will become a merchant, allowing you to buy and sell general items. However, any income your spouse makes from selling items to you does not affect the separate daily gold your spouse makes for you. There's no words left to say to each other. The Dawnguard add-on allows you to turn your spouse into a vampire as a part of the Volkihar clan quest The Gift.
This does not work as normal vampirism does, however, as your spouse will still show up with the Detect Life spell and will not use Vampiric Drain. Also, some spouses will not have glowing orange or red eyes, unlike other vampiric NPCs you will find throughout Skyrim. With the Dragonborn add-on installed, spouses obtain a more bat-like face with a split down the middle of the lip or, in the case of an Argonian, a split across the whole face. If your spouse has property, you can elect to move in there.
Items you place inside their property will not disappear. If you have purchased a house, your spouse may instead be told to move in with you. However, a spouse cannot move into free houses, quest rewards, or faction houses -- only homes which you have purchased. If you have Hearthfire installed, then this includes houses that you have built which have an available bed for your spouse.
A spouse's property can be a business property, living property, or both. A spouse's business property may no longer sell items after you move in. If your spouse lives at their own property, they will live normally like before, visiting different places and doing different things. If your spouse moves into your house, they will never leave home, unless they are a follower and you command them.
Do note that it may take some time for your spouse to appear at your home, as they actually walk all the way from Riften. If you do favors for someone, you may normally sleep in their bed and take some of the cheaper items in their house without it counting as theft. However, the more expensive items they own cannot be taken without counting as theft, and expensive items placed in their containers will become their property.
Once married, taking things that belong to your spouse and things placed inside containers they own is no longer considered stealing, as long as the items are worth no more than gold each. If their house is normally locked, you need to initially move in to their house to get their key.
The spouse's property may amount to nothing more than a bed. For example, Dravynea the Stoneweaver 's home is in Braidwood Inn , but she only owns a bed inside a small room, and she shares that room with others who still live there after you marry her.
None of the chests and items in the small room and elsewhere in the inn belong to her. To make the matter even worse, you can already sleep in her bed before marriage after doing her a favor, so getting her property a bed after marriage is not a good investment. Renting a room in Braidwood Inn only rents out the master bed for 24 in-game hours, and has no effect on surrounding chests or items.
Note that if your spouse shares ownership of a house with someone else before marriage, other people will be living there after marriage even if you elect to move in with them. If a spouse is flagged as a merchant, and there is already someone else that shares the business property with the spouse, your spouse may not be a merchant until that other person or persons are dead.
If you are near the beginning of the game and don't have enough money to purchase a house, you can marry someone with a house and use that until you get enough funds of your own. The table below lists the property owned by all available spouses. Almost all spouses own at least a bed.
These two tables give details on all of the possible spouses, including their race, location, what property they own if any , ability to follow, merchant type if already merchant before marriage , training possibilities, and any special prerequisite tasks for that specific marriage prospect.
A follower spouse is able to go with you on quests and take orders. Your spouse does not become hostile if you are caught stealing from them, but won't let you steal anymore. The gold they carry is separate from the merchant gold they get from bartering you can't steal that. The merchandise that your spouse will sell you depends upon whether or not your spouse was originally a merchant and, if so, what type of merchandise they originally sold.
In each case, the merchandise is typical of a generic merchant of that type. All standard merchandise is located in a Merchant Chest ; it cannot be pickpocketed or stolen. The merchant chest is restocked every two days.
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